mtg

Transform
MTGA Transform
Keyword Action
Introduced Innistrad
Last used March of the Machine
Reminder Text No official reminder text
Storm Scale 2[1]
Statistics
385 cards
{C} 0.3% {W} 13.8% {U} 12.5% {B} 14% {R} 21% {G} 22.6% {W/U} 1.6% {U/B} 0.5% {B/R} 0.3% {R/G} 3.9% {G/W} 0.3% {W/B} 1.6% {U/R} 0.5% {B/G} 0.8% {R/W} 0.3% {G/U} 0.5% {M} 0.8% {artifact symbol} 3.9% {land symbol} 1%
Scryfall Search
keyword:"Transform"
For the colloquially named power and toughness setting mechanic, see Transformation.

Transform is a keyword action introduced in Innistrad and means to turn a double-faced card on the back side, changing the card face that is visible.[2][3][4][5]

Description

Each double-faced card has a front face. This face is the default; double-faced permanents start on the battlefield with this face upwards. If an ability instructs you to transform the permanent, you turn it over so its other face is up. Whichever face is up at the time tells you what that permanent is and what it can do.

History

The mechanic was developed to properly depict Werewolves: creatures on both sides in {R}{G}, with a day-night mechanic, in expansions set on Innistrad. However, the space available for transforming (such as depicting journeys to new lands, story magic coming to life, defenders of a plane under attack, creating new tools from defunct artifacts) made it so that simple creature-creature transformations became rarer in relative.

Dark Ascension introduced some different transforming cards; the first transforming artifacts, the first creature that returned from death transformed, and the first creature that transforms into an aura. Magic Origins has five legendary creatures who are exiled and then returned transformed (into planeswalkers) from the exile zone. Shadows over Innistrad saw a sorcery that transforms from the graveyard into a creature, an Aura that returns from the graveyard that transforms into a creature, an artifact that transforms upon death from a creature to an equipment, and a land that transforms into a creature.

Ixalan block had all artifacts or enchantments that transformed into lands.[6][7][8] Core Set 2019 has another creature-into-planeswalker flip card and follows the Magic Origins format.

Innistrad: Midnight Hunt introduced the first mechanics that integrate transform into their rules text, Disturb and Daybound and Nightbound. It also features a creature that transforms into an artifact and the first card to transform through a replacement effect rather than a triggered or activated ability. Innistrad: Crimson Vow featured two enchantments that transform into other enchantments.

Kamigawa: Neon Dynasty introduced transforming Sagas.[9] All of them exile themselves on their third chapter and return, transforming from Sagas to enchantment creatures.

March of the Machine introduced the new card type Battle with the subtype Siege that are exclusively double-faced cards. Battles have a number of counters that represent the damage it can sustain before being defeated. All Battles are currently Sieges, which give your opponent means to defend them and they are exiled and cast transformed when defeated.[10]

"Transformation matters"

The use of TDFCs representing the Phyrexians in March of the Machine allowed R&D to use "transformation matters" as a theme that ran through the Phyrexian side of the conflict, but also played well with the Battles.[10]

Rules

From the glossary of the Comprehensive Rules (November 14, 2025—[[Teenage Mutant Ninja Turtles]])

Transform
To turn a double-faced card so its other face is up. See rule 701.27, “Transform.”

From the Comprehensive Rules (November 14, 2025—[[Teenage Mutant Ninja Turtles]])

  • 701.27. Transform
    • 701.27a To transform a permanent, turn it over so that its other face is up. Only permanents represented by double-faced tokens and double-faced cards can transform. (See rule 712, “Double-Faced Cards.”)
    • 701.27b Although transforming a permanent uses the same physical action as turning a permanent face up or face down, they are different game actions. Abilities that trigger when a permanent is turned face down won’t trigger when that permanent transforms, and so on.
    • 701.27c If a spell or ability instructs a player to transform a permanent that isn’t represented by a double-faced token or a double-faced card, nothing happens.
    • 701.27d If a spell or ability instructs a player to transform a permanent, and the face that permanent would transform into is an instant or sorcery face nothing happens.
    • 701.27e Some triggered abilities trigger when an object “transforms into” an object with a specified characteristic. Such an ability triggers if the object either transforms or converts (see rule 701.28) and has the specified characteristic immediately after it does so.
    • 701.27f If an activated or triggered ability of a permanent that isn’t a delayed triggered ability of that permanent tries to transform it, the permanent does so only if it hasn’t transformed or converted since the ability was put onto the stack. If a delayed triggered ability of a permanent tries to transform that permanent, the permanent does so only if it hasn’t transformed or converted since that delayed triggered ability was created. In both cases, if the permanent has already transformed or converted, an instruction to do either is ignored.
    • 701.27g Some spells and abilities refer to a “transformed permanent.” This phrase refers to a double-faced permanent on the battlefield with its back face up. A permanent with its front face up is never considered a transformed permanent, even if it had its back face up previously. Similarly, an object represented by more than one card, such as a melded or merged permanent, is never considered a transformed permanent, even if it has components that are back face up. See rules 701.42, “Meld,” and 729, “Merging with Permanents.”

Rulings

See also

References

  1. Mark Rosewater (March 28, 2022). "Deciduous". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (August 29, 2011). "Every Two Sides Has a Story". magicthegathering.com. Wizards of the Coast.
  3. Monty Ashley (September 21, 2011). "The Two Sides". magicthegathering.com. Wizards of the Coast.
  4. Tom LaPille (September 16, 2011). "Werewolves Gone Wild". magicthegathering.com. Wizards of the Coast.
  5. Doug Beyer (November 30, 2011). "The Only Constant". magicthegathering.com. Wizards of the Coast.
  6. Matt Tabak (August 28, 2017). "Ixalan Mechanics". magicthegathering.com. Wizards of the Coast.
  7. Ken Nagle (September 5, 2017). "Conquering the Design of Ixalan". magicthegathering.com. Wizards of the Coast.
  8. Matt Tabak (January 1, 2018). "Rivals of Ixalan Mechanics". magicthegathering.com. Wizards of the Coast.
  9. Matt Tabak (January 27, 2022). "Kamigawa: Neon Dynasty Mechanics". magicthegathering.com. Wizards of the Coast.
  10. a b Mark Rosewater (March 29, 2023). "March of the Machine Learning, Part 1". magicthegathering.com. Wizards of the Coast.
  11. Eliana Rabinowitz und Jess Dunks (Apr 19, 2023). "March of the Machine Update Bulletin". magicthegathering.com. Wizards of the Coast.
  12. Matt Tabak (March 7, 2016). "Shadows over Innistrad Mechanics". magicthegathering.com. Wizards of the Coast.