mtg

Overload
Keyword Ability
Type Static (1st ability)
Static (2nd ability)
Introduced Return to Ravnica
Last used MH3 Commander
Reminder Text Overload [cost] (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of 'target' with 'each'.)
Storm Scale 6[1]
Statistics
27 cards
{C} 3.7% {W} 7.4% {U} 22.2% {B} 11.1% {R} 29.6% {G} 7.4% {U/R} 18.5%
Scryfall Search
keyword:"Overload"

Overload is a keyword ability that was introduced in Return to Ravnica as the mechanic for the Izzet guild.[2]

Description

Overload provides an alternate, usually more expensive, mana cost for a card that can be used when casting it, and upon doing it increases the effect of the card to include each potential target.

While not overly complex in concept ("do X to one" into "do X to all"), the rules formatting is unique in that it changes the text, and cards with this keyword ability make up 60% of cards that have the word "text" in their Oracle text.

History

Overload was designed by Ken Nagle during the first Great Designer Search.[3] After Return to Ravnica, Dragon's Maze added 2 cards, and it also reappeared in Commander 2015 and Modern Horizons[4], the latter used the keyword only in colors not used in prior sets. Mind Rake in the latter set was the first card with an overload cost that is less expensive than the mana cost, mainly due to how it would affect the player who cast the spell as well.[5] Later, Modern Horizons 2 was the first set to feature a card with an overload cost that had a different colored cost than its mana cost with Damn.

One-offs also appeared in Ravnica: Clue Edition, Modern Horizons 3 and MH3 Commander.

Rules

From the glossary of the Comprehensive Rules (November 14, 2025—[[Teenage Mutant Ninja Turtles]])

Overload
A keyword ability that allows a spell to affect either a single target or many objects. See rule 702.96, “Overload.”

From the Comprehensive Rules (November 14, 2025—[[Teenage Mutant Ninja Turtles]])

  • 702.96. Overload
    • 702.96a Overload is a keyword that represents two static abilities that function while the spell with overload is on the stack. Overload [cost] means “You may choose to pay [cost] rather than pay this spell’s mana cost” and “If you chose to pay this spell’s overload cost, change its text by replacing all instances of the word ‘target’ with the word ‘each.’” Casting a spell using its overload ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
    • 702.96b If a player chooses to pay the overload cost of a spell, that spell won’t require any targets. It may affect objects that couldn’t be chosen as legal targets if the spell were cast without its overload cost being paid.
    • 702.96c Overload’s second ability creates a text-changing effect. See rule 612, “Text-Changing Effects.”

Rulings

Example

Example

Street Spasm {X}{R}
Instant
Street Spasm deals X damage to target creature without flying you don't control.
Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each".)

References

  1. Mark Rosewater (May 2, 2016). "Storm Scale: Ravnica and Return to Ravnica". magicthegathering.com. Wizards of the Coast.
  2. Wizards of the Coast (September 2, 2012). "Return to Ravnica Mechanics". magicthegathering.com. Wizards of the Coast.
  3. Ken Nagle (September 3, 2012). "On the Origin of Scavenge and Overload". magicthegathering.com. Wizards of the Coast.
  4. Matt Tabak (May 31, 2019). "Modern Horizons Mechanics". magicthegathering.com. Wizards of the Coast.
  5. Adam Prosak (May 30, 2019). "What's in a Name?". magicthegathering.com. Wizards of the Coast.