mtg

Modular
Keyword Ability
Type Static (1st ability)
Triggered (2nd ability)
Introduced Darksteel
Last used Modern Horizons 3
Reminder Text Modular N (This enters with N +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Storm Scale 7[1]
Statistics
24 cards
{W} 12.5% {R} 12.5% {R/G} 4.2% {R/W} 4.2% {artifact symbol} 62.5% {land symbol} 4.2%
Scryfall Search
keyword:"Modular"
For the design concept, see Mechanic#Modular.

Modular is a keyword ability that causes a permanent to enter the battlefield with +1/+1 counters equal to the Modular number. When that permanent dies, its controller may put a +1/+1 counter onto an artifact creature for each +1/+1 counter the permanent had on it when it died.[2]

History

Modular first appeared in Darksteel and Fifth Dawn. Permanents with modular tend to hold similar qualities, in that they are all artifacts with zero printed power. Until the release of Modern Horizons, the only creatures with Modular also had "Arcbound" in the title[3][4], and Arcbound Javelineer is the first modular creature with nonzero printed toughness. Alongside other cards with modular, the first non-creature card with Modular - Power Depot - was printed in Modern Horizons 2. Modular cards also appeared in Universes Beyond Transformers and in Modern Horizons 3.

"Fixed Modular"

Mark Rosewater had stated that if R&D had modular to do over, they wouldn’t restrict it to artifact creatures (either who could have it or who could get the counters).[5]

Star Pupil and Spiteful Squad from Strixhaven: School of Mages have a similar ability to Modular, but when they die, all counters on it of any type can be moved to any creature its controller controls. Similar cards also appear in later sets (e.g. Parish-Blade Trainee and Iron Apprentice). These are referred to as having "fixed Modular".[6][5]

Rules

From the glossary of the Comprehensive Rules (November 14, 2025—[[Teenage Mutant Ninja Turtles]])

Modular
A keyword ability that has a permanent enter the battlefield with +1/+1 counters on it and can move those counters to other artifact creatures. See rule 702.43, “Modular.”

From the Comprehensive Rules (November 14, 2025—[[Teenage Mutant Ninja Turtles]])

  • 702.43. Modular
    • 702.43a Modular represents both a static ability and a triggered ability. “Modular N” means “This permanent enters with N +1/+1 counters on it” and “When this permanent is put into a graveyard from the battlefield, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on this permanent.”
    • 702.43b If a creature has multiple instances of modular, each one works separately.

Poison Modular

Poison Modular was a keyword ability seen on the Arcbound Mamba test card as part of Unknown Event. A creature with it enters the battlefield with two +1/+1 counters on it. When it dies, the player may put its +1/+1 counters on target player or artifact creature. If they’re put on a player this way, they become poison counters.

Rulings

Examples

Example

Arcbound Bruiser {5}
Artifact Creature — Golem
0/0
Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Cards that grant Modular

Creatures

References