mtg

Strive
Ability Word
Introduced Journey into Nyx
Last used Commander 2020
Typical Text Strive — CARDNAME costs [mana] more to cast for each target beyond the first.
Storm Scale 8[1]
Statistics
20 cards
{W} 20% {U} 20% {B} 10% {R} 20% {G} 25% {R/W} 5%
Scryfall Search
keyword:"Strive"

Strive is an ability word introduced in Journey into Nyx, where it was connected to the hero theme of the block.

Description

As you cast a spell with strive, you can choose any number of targets, paying an additional cost for each target beyond the first.[2] It is particularly effective in triggering multiple Heroic abilities. Strive costs tend to require colored mana while the base spell is efficiently costed for the first target. It is an effective mana sink in the late game but only works on instants and sorceries, as permanents are not generally able to target before they resolve without mentioning the stack.

History

The first ability matching Strive's functionality was present with Alpha's Fireball, which only scaled well relative to the creatures of the time. Following that, Phyrexian Purge is mechanically similar but uses an additional life payment instead of mana.

Strive has only been featured on one card since Journey into NyxCommander 2020's Call the Coppercoats. Murders at Karlov Manor featured Officious Interrogation, which has the templated wording of Strive but not the ability word.

Strive proved difficult to use in other sets as it was a mana sink that required a large number of targets to be effective, something not all sets were designed to create in the mid-to-late game. The need for multiple targets also restricted the mechanical design space to effects that could be used on creatures and artifacts; the most common card types in limited formats. It was generally not well received by players.[3]

Rulings

Examples

Example

Ajani's Presence {W}
Instant
Strive — Ajani's Presence costs {2}{W} more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

References

  1. Mark Rosewater (2020-12-07). "Storm Scale: Theros and Theros Beyond Death". magicthegathering.com. Wizards of the Coast.
  2. Kelly Digges (April 7, 2014). "Mechanics of Journey into Nyx". magicthegathering.com. Wizards of the Coast. Archived from the original on September 23, 2015.
  3. Mark Rosewater (October 01, 2018). "How was Strive received?". Blogatog. Tumblr.