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For the company, see Wizards of the Coast.

Wizard
Wizard
Creature Type
(Subtype for creature/kindred cards)
Statistics
1065 cards
{W} 6.9% {U} 48.1% {B} 10.5% {R} 7.6% {G} 2.9% {W/U} 4% {U/B} 4.2% {B/R} 0.6% {R/G} 0.2% {G/W} 0.4% {W/B} 0.7% {U/R} 4.7% {B/G} 0.2% {R/W} 0.6% {G/U} 3.3% {M} 4.4% {artifact symbol} 0.8%
16 Wizard creation cards
{C} 6.3% {W} 25% {U} 37.5% {B} 6.3% {R} 6.3% {G} 6.3% {U/B} 6.3% {M} 6.3%
as of Alchemy: Karlov Manor
Scryfall Search
type:"Wizard"
art:"Wizard"

Wizard is a creature class introduced in Alpha with Prodigal Sorcerer. It is the primary blue spellcaster. Wizards are part of the party.

Description

Wizards are masters of channeling mana into powerful spells.[1] They are ubiquitous throughout the known multiverse and are known to nearly every race.[2] Wizards come by their powers in different ways:[3] Some study for years on end to unlock the secrets of magic, while others are just born with the knack. Some wizards come together in huge schools or guilds to pool their resources and train neophytes. Wizards range across all five colors but are concentrated in blue, the color of knowledge. In the game, the color blue contains more wizards than all the other colors combined. The distant second color for most wizards is black, as warlock - black's characteristic spellcasting class - was not created yet. In recent years red has picked up many Wizards instead of Shamans, its typical spellcasting type, overtaking white in wizards. In the Grand Creature Type Update, the subtypes Mage (Musician), Sorcerer (Ovinomancer), Sorceress (Sorceress Queen) and Witch (Cuombajj Witches)[4] were incorporated into the Wizard class. As of Throne of Eldraine newly printed "witches" are typically of the Warlock creature type. On Kamigawa, wizards are known as jushi (JOO-shee).[5]

Specialties

Zendikar Rising symbol

Zendikar Rising symbol

In contrast to shamans or druids, wizards take a methodical approach to magic. And while priests and clerics power their spells with their faith, wizards need years of practice to master their spells. Wizards are more versatile than simple spellshapers. Given the intense study that wizards often engage in, it is no surprise that various mystic disciplines have become recognized as independent of each other, although it is not unheard of, especially for planeswalkers, to practice multiple disciplines — Jace Beleren, for example, is both an illusionist and a mentalist. They include the following:

Wizardly organizations

Notable Wizards

Alara
Amonkhet
Arcavios
Avishkar/Kaladesh
Bloomburrow
Capenna
Dominaria
Duskmourn
Eldraine
Fiora
Gobakhan
Ikoria
Innistrad
Ixalan
Kaldheim
Kamigawa
Lorwyn-Shadowmoor
Mirrodin/New Phyrexia
Rabiah
Rath
Ravnica
Shandalar
Shenmeng
Tarkir
Theros
Ulgrotha
Vryn
Zendikar
Zhalfir
Unknown
Dungeons & Dragons
Universes Beyond
The Lord of the Rings: Tales of Middle-earth
Warhammer 40,000

Kindred type

Morningtide featured three kindred Wizard cards, which were cheaper to cast with a Stonybrook Banneret in play:

Typal theme

Dominaria featured a red and blue Wizard theme:

Tokens

Token Name Color Type Line P/T Text Box Source Printings
Wizard Blue Creature — Wizard 2/2
Blue Creature — Wizard 1/1 {1}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {1}
Red Creature — Wizard 1/1 {T}: Add {R}. Spend this mana only to cast a planeswalker spell.
Human Wizard Blue Creature — Human Wizard 1/1
Giant Wizard Blue Creature — Giant Wizard 4/4
Goblin Wizard Red Creature — Goblin Wizard 1/1 Prowess
Merfolk Wizard Blue Creature — Merfolk Wizard 1/1
Zombie Wizard Blue/​Black Creature — Zombie Wizard 1/1
Champion of Wits Black Creature — Zombie Snake Wizard 4/4 When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Dreamstealer Black Creature — Zombie Human Wizard 4/4 Menace
When Dreamstealer deals combat damage to a player, that player discards that many cards.
Resilient Khenra Black Creature — Zombie Jackal Wizard 4/4 When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power.
Sunscourge Champion Black Creature — Zombie Human Wizard 4/4 When Sunscourge Champion enters the battlefield, you gain life equal to its power.
Wizards of Thay Blue Creature — Human Wizard 3/3 Instant and sorcery spells you cast cost {1} less to cast.
You may cast sorcery spells as though they had flash.
Splash Lasher Blue Creature — Frog Wizard 1/1 When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter on it would become untapped, remove one from it instead.)
(This token's mana cost is {3}{U}.)
Thundertrap Trainer Blue Creature — Otter Wizard 1/1 When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
(This token's mana cost is {1}{U}.)
Coruscation Mage Red Creature — Otter Wizard 1/1 Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
(This token's mana cost is {1}{R}.)
Heroes of the Realm
Token Name Color Type Line P/T Text Box Source Printings
Human Wizard Blue Creature — Human Wizard 1/1
Red Creature — Human Wizard 2/1
White/​Blue/​Black/​Red/​Green Creature — Human Wizard 1/1
Wizard Blue Creature — Wizard 1/1 Flying
Test cards
Token Name Color Type Line P/T Text Box Source Printings
Aven Mindcensor White Creature — Bird Wizard 2/1

Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.

Drannith Magistrate White Creature — Human Wizard 1/3

Your opponents can’t cast spells from anywhere other than their hands.

Glen Elendra Pranksters Blue Creature — Faerie Wizard 1/3

Flying
Whenever you cast a spell during an opponent’s turn, you may return target creature you control to its owner’s hand.

Trivia

References

  1. Mark Rosewater (October 30, 2006). "We're Off To See The Wizards". magicthegathering.com. Wizards of the Coast.
  2. Doug Beyer (November 24, 2010). "Continuum". magicthegathering.com. Wizards of the Coast.
  3. Magic Arcana (August 9, 2007). "The Look of Mages". magicthegathering.com. Wizards of the Coast.
  4. Magic Arcana (October 31, 2006). "Witches in Magic". magicthegathering.com. Wizards of the Coast.
  5. Magic Arcana (September 14, 2004). "A Kamigawa Glossary, Part 1". magicthegathering.com. Wizards of the Coast.
  6. Matt Cavotta (November 2, 2006). "Dancing ’Round The Mancers". magicthegathering.com. Wizards of the Coast.
  7. Quill (2001). "Planeshift Overview." Planeshift Card Encyclopedia. Wizards of the Coast.
  8. a b c d e f g James Wyatt. (January 2019.) "The Art of Magic: The Gathering - Ravnica", Wizards of the Coast.
  9. Valerie Valdes (October 20, 2023). "The Lost Caverns of Ixalan - Episode 1". magicthegathering.com. Wizards of the Coast.
  10. Magic Arcana (January 7, 2002). "Dementia Summoners". magicthegathering.com. Wizards of the Coast.
  11. Django Wexler (June, 2019), The Gathering Storm/Chapter One. Del Rey.
  12. Plane Shift: Innistrad
  13. Doug Beyer (June 20, 2014). "How does Lithomancy differ from Geomancy?". A Voice for Vorthos. Tumblr.
  14. Doug Beyer (November 4, 2009). "Ally Cuisine". magicthegathering.com. Wizards of the Coast.
  15. Lexicon of the Future. Wizards of the Coast (2008). Archived from the original on August 8, 2009.
  16. Wizards of the Coast (January 15, 2002). "The Lexicon Archive". Wizards of the Coast. Archived from the original on April 19, 2017.
  17. Greg Weisman (April 2019). "War of the Spark: Ravnica." Del Rey.
  18. Martha Wells (March 22, 2018). "Return to Dominaria: Episode 2". magicthegathering.com. Wizards of the Coast.
  19. Magic Creative Team (August 28, 2013). "Planeswalkers Guide to Theros Part 2". magicthegathering.com. Wizards of the Coast.
  20. Mark Rosewater (December 19, 2023). "I'm invoking trivia on the Wizard subtype!". Blogatog. Tumblr.