mtg
 Set Booster

Zendikar Rising Set Booster

Magic Set Boosters are a product introduced for Zendikar Rising in 2020.[1][2] They became part of the regular product line of every set that came with boosters, until they were replaced by Play Boosters with Murders at Karlov Manor in 2024.[3]

Description

Set Boosters were targeted to players that sought the surprise/thrill of cracking boosters outside Limited environments. They sold for about $1 higher than Draft Boosters and had a significantly higher chance of expensive secondary-market cards, with a much higher variance from pack to pack. Each pack comes with fourteen objects, twelve of which are Magic playing cards. The other pieces are an Art card and a Marketing card / Token. There is a 25% chance that the latter is replaced by a card from "The List", which is a reprint from another set with its original expansion symbol. A card of The List is often surprising for unsuspecting buyers who think they have purchased a product focused on the set in question (as the name implies).

Set boosters come in 30 packs to a booster box display rather than 36.

Background

According to official statements, the cause of Set Booster's creation was a 'big shifts in R&D's thinking' to 'adapt their products to the audience rather than making the audience adapt to their products.' After introducing Theme Boosters and Collector Boosters, they realized that substantially more than half of all opened Draft Boosters are not used in Limited play (Sealed or Draft). The stated intention of Set Boosters was optimizing to make opening boosters as fun as possible. In light of the short lifetime of Set Boosters before they were recombined with Draft Boosters as Play Booster, it can be safely assumed that this logic was incomplete if not dishonest, and the primary intent was to shift booster packs in a gacha-like direction for revenue without introducing additional rarities in a way that would lose plausible deniability.


Set Boosters could ignore the rules dictated by the needs of Draft and Sealed, and so didn't need fifteen cards, a set number of commons and uncommons, or be purely made of game-usable cards. (vs. tokens, art cards, etc.) According to the official narrative of the design process, after much experimentation, they ended up with a pack that came with fourteen objects, twelve of which were Magic cards (Draft Boosters had sixteen objects, fifteen that were Magic cards).

Again according to official statements, the goal was to create a booster that had a path that you went through as you opened it. Rather than just one excitement point (the Rare or Mythic Rare), they designed the booster to have several excitement points. To do this, they've organized the booster into four sections that they call chapters (Welcome, Fireworks, Big Finish, and Epilogue), each with some number of cards ("slots"). Each slot has an element of possible surprise, and variance is high. This matches with the structure of highly-optimized gacha games.

Structure

Set booster structure
Chapter Slot Quantity Type Chance of surprise
Welcome 1. Art 1 Art card 5% chance on a gold signature version.
2. Land 1 Land 15% chance on a foil version.
3. Connected 6 Commons and Uncommons with a common type or theme
(the connective component was quietly phased out in later Set Boosters)[3]
35% chance of 5C, 1U
40% chance of 4C, 2U
12.5% chance of 3C, 3U
7% chance of 2C, 4U
3.5% chance of 1C, 5U
2 % chance of 6U
Fireworks 4. Head-Turning 1 Common or Uncommon card with a unique treatment, such as a Showcase card.
5. Wild card 2 Anything from Common to Mythic Rare. 49% chance on 2C
24.5% chance on 1C, 1U
17.5% chance on 1C, 1R or MR
3.1% chance on 2U
4.3% chance on 1U, 1R or MR
1.6 % chance on 2R or MR
The Rares and Mythic Rares may be Showcase versions.
Big Finish 6. Rare/Mythic Rare 1 Rare or Mythic Rare. 13.5% chance on a Mythic Rare (1 in every 7.4).
7. Foil 1 Anything from Common to Mythic Rare. Foil.
Epilogue 8. Token/Ad Card 1 Marketing card / Token card. 25% chance on a card from "The List".
5% chance on a minigame card.[4]

History

Set Boosters were introduced with Zendikar Rising in 2020.

The Set Boosters from the next Standard set, Kaldheim, contained cards that are not part of the main set. These also could appear in the Theme Boosters of the set.[5][6] The 15 common and uncommon cards may appear in the "Connected" slot, the 5 rares may appear in the "Head Turner" slot. Kaldheim was the first Set Booster with a possible rare in this slot.[7]

For Strixhaven: School of Mages, every Set Booster contained a Mystical Archive card and a Lesson card in Slot 4 and 5 (+ 1 Wild card).[8]

Starting with Innistrad: Midnight Hunt, every Bundle contains 8 Set Boosters instead of 10 Draft Boosters.

In 2023, Mark Rosewater stated that the existence of both Set Boosters and Draft Boosters had created a few issues and that audience confusion was one of them.[9] For Murders at Karlov Manor Set Boosters and Draft Boosters were replaced by Play Boosters.[3]

References